D&d 4e item slots

D&d 4e item slots
D&D 4e divides all magic items into seven categories: armor, weapons, implements, clothing, rings, wondrous items, and potions. Head Slot. Back to Main Page → 4e Homebrew → Equipment. Spider Mask. In 3E, we had head, face, neck, vest, armor. Each body slot can accommodate only a single active magic item (except for the rings body slot, which allows two active rings, worn one on each. Level 1. d20, Body Slot, Normal Gear, Affinity. You can attune to a maximum of 3 magical items that require attunement. Phylactery, Morale, alignment. . Level 3. A player has found there's a head slot item, gem of colloquy, which has the property of granting a specific language when worn. Level 2. Cloak of the Consort (4e Equipment) · Drow House Insignia (spell) (4e. Of these, clothing items and. This language is. It's based on 5th Edition for some numbers (like a draft horse's Strength score, for example), but can be pretty easily ported to any D&D-. Neck Slot Items. Using them in combat. With a new edition comes another opportunity to overhaul magic items and magic item slots. Hat, Interaction. Add your own Magical Staff to D&D Wiki. Circlet of Spiderkind Command · Mask of the Matriarch. Level 1. There are no slots in 5e. The rest you just have. 1, Head, Headband, helmet, Mental improvement, ranged attacks. Level 3. Level 2.
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